really addictive! only took me not even an hour (including every other era before it except the beginning one, I slept before I finished that era)
Time Is Money™
Welcome to Time Is Money™!
Your goal is to lead your people into the literal actual future. Like, literally one second from right now.
Use the time measurement devices on the left to control and speed up the passage of time. Careful though, as each purchase will rewind the world's clock by the duration equal to its cost.
- Windows can now be dragged and arranged freely. The layout is saved together with your progress.
- Added a button to start a new game after winning.
- Fixed the game freezing when you reach 275,760 AD. (Try it!)
- A few performance optimization should now result in smoother frame rate.
The initial version submitted for the Gamedev.js Jam 2020.
- Time Is Money™ 1.1May 03, 2020
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Adding more content would be awesome, maybe more eras?
Postearth Era- We leave Earth and colonize mars and more planets.
Ultramatter Era- We start using Antimatter commonly.
Wormhole Era- Wormholes start being used.
Cosmic Era- We become a T3 Kardachev.
Multiverses, megaverses... after that.
Even more creative prestiges would be welcome too!
9.3/10 to 6.8/10, time engages you, but a bit too fast.
If only there was a way for the game to continue past 275,760 AD, perhaps until the end of the universe, and beyond. (Date would need to be stored as just the year, more eras would need to be added, and maybe a second layer of prestige at 10^100 years from now)
I guess we could use BigInt to store the timestamp in seconds, but we'd need to find a different way to format the date then. Right now we use Intl.DateTimeFormat and the Gregorian calendar. But who knows what the calendars of the far future will look like! :)
Love the look of it and how all the building rise up. Good fun :)
I was curious what would happen if I reached a max int value, but the game finally stopped counting at a curious number.
Then I went to leave a comment, so I had to log in, and the game started again, at an earlier date - until it froze again at this one:
WHAT HAPPENS IN THE FUTURE AND HOW IS THIS GAME AFFECTING IT???
Dates are limited to 100,000,000 days before or after the epoch of 1 January 1970 AD 00:00:00 UTC for precision reasons. You seem to be hitting this future limit (275760 AD), causing your date to stop increasing.
The dates stop earlier than that because adding the time per game tick to the current date goes past the limit.
Yep, that's exactly what's happening. Or, to put it differently: according to the ECMA-262 standard, there's no future beyond 275,760 AD ;)
This is now fixed in version 1.1 of the game. Technically, there's still a limit but it's very very very very very high :)